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Friday, April 18, 2014

Google's future phone: The modular Project Ara

Google's Project Ara is a modular smartphone with 

swappable hardware components held together by magnets

Google's Project Ara is a modular smartphone with swappable hardware components held together by magnets.

(CNN) -- Google is jumping into its next futuristic hardware project. This time it's a modular smartphone dubbed Project Ara that can be customized by swapping out individual pieces, such as the battery and the camera.

The company previewed the very early-stage project at a developer event in Santa Clara, California, this week. Google said the first version of the phone will likely be available in early 2015. Though the company didn't mention a sale price, it said the devices would cost anywhere from $50 to $500 to manufacture, depending on the model.

The phone will come in three sizes, ranging from mini to "phablet," and it will run on a future version of the Android mobile operating system. A frame called the Endo will hold the interchangeable components together with magnets.

The idea is to allow smartphone owners to customize and update their phones on their own -- say, popping out an old battery or broken display for a new version, and thereby creating a device that lasts longer than current smartphones.

Because the Ara project is open-source, the fun will be adding third-party modules or even printing your own with a 3D printer. Instead of relying on a single hardware manufacturer, people could shop around and add unusual elements made by startups, cameras produced by camera companies, or custom hardware for highly specialized work phones.

The modules will be sold much like apps are now, through a custom Google online store and possibly even physical pop-up stores.

An Ara device could be used for five to six years. That lengthy lifespan (for a smartphone) could cut down on electronic waste and shake up the planned obsolescence that seems common with current mobile gadgets.

Instead of dropping a still-working Galaxy S4 for the S5, you could just upgrade the parts you care about, like adding a fingerprint sensor or a better camera.

Project Ara is the brainchild of Google's Advanced Technology and Projects group (ATAP). When Google bought Motorola's mobile division for $2.9 billion, it also picked up ATAP, its experimental lab where employees work on futuristic projects. Google is already selling Motorola Mobility to Lenovo, but it's hanging on to ATAP and its leader, former DARPA director Regina Dugan.

Informativo TelexFREE - 17/04/2014

[TelexFREE] Informativo TelexFREE de 17/04/2014

Thursday, April 17, 2014

Phonebloks...A Smartphone Idea...

SHOW WE WANT THIS PHONE


COMPLETED SEPT 2013

We want to gather as much people as possible and the show the world there is a need for a phone worth keeping. On the 29th of October 2013 we spread all your messages at the same time using Thunderclap. The more support we gather the bigger the impact.


Tuesday, April 15, 2014

Sub aborts search for MH370 when ocean proves too deep

PINGS HAVE FADED BUT THE SEARCH CONTINUES
The search for the missing jetliner's black box recorders is continuing in the Indian Ocean, although the latest efforts have faltered. The Bluefin 21 robotic submarine was forced to return from its mission after reaching its maximum depth without any results on April 14. It is expected to be redeployed in shallower areas.
BEIJING – The robotic submarine sent to look for the missing Malaysian jetliner deep in the Indian Ocean aborted its mission when the search area proved beyond its 15,000-foot limit, Australian authorities said Tuesday.
The U.S.-made Bluefin 21 was launched late Monday on a planned 16-hour search of the seabed for any sign of the data recorder from Malaysia Airlines Flight MH370. But after just six hours, the autonomous vessel had reached its maximum depth and its safety devices returned it to the surface, Australia's Joint Agency Coordination Centre (JACC) said in a news release.
The data collected by the Bluefin on Monday was analyzed after it returned to the surface and nothing of interest was found, the U.S. Navy said in a statement. Officials from JACC added that Bluefin 21 would resume its search later today when the weather improved.
The little yellow submarine was launched after surface ships searching for acoustic signals last picked up a "ping" that could have been from one of the jet's "black boxes" six days ago.
"It is time to go underwater," and end the surface search, the Australian official leading the search said Monday.
The slow-moving robotic submersible, or "autonomous underwater vehicle," was launched Monday night local time in the southern Indian Ocean to map the ocean floor, said Angus Houston, who leads the Joint Agency Coordination Centre, which is responsible for the search and recovery effort. The Bluefin-21, made in Quincy, Mass., is fitted with sonar equipment that can map the ocean floor
Flight MH370 from Kuala Lumpur to Beijing, with 239 people aboard, disappeared soon after takeoff on March 8, sparking a massive, multinational search effort including planes and vessels from the USA and China.
Workers on the ADF Ocean Shield launch a U.S. Navy Bluefin-21 robotic submarine.The Malaysian jet with 239 people on board disappeared March 8 during a flight from Kuala Lumpur to Beijing.

Workers on the ADF Ocean Shield launch a U.S. Navy Bluefin-21 robotic submarine.The Malaysian jet with 239 people on board disappeared March 8 during a flight from Kuala Lumpur to Beijing.  (Photo: .S. Navy MC1 Peter D. Blair via AFP/Getty Images)
Australia's Ocean Shield ship will stop searching for acoustic signals, given the strong likelihood that the batteries of the black box recorders have now expired and will no longer transmit signals. The air and surface search for debris will also be completed in the next two to three days as chances of finding wreckage "have greatly diminished," Houston said.
Authorities are also exploring an oil slick found Sunday in the area where four strong underwater signals were detected last week, he said. A 2-liter sample was collected and is being analyzed, Houston said.
That oil slick, and the four earlier transmissions, are "the only leads" authorities currently have, Houston said. An earlier signal detected by a Chinese vessel is no longer considered credible, he said.
The four signals detected by the towed pinger locator on the Ocean Shield represent "the most promising lead in the entire search," said Houston, who spoke in Perth, Australia, at JACC's first news conference in five days. "We (will) start where we think the best location is, then go out from there," he said. "If we don't find anything, we go further out and look a bit further afield."
The search area for the first mission will cover 15.4 square miles of the ocean floor, Houston said. Each Bluefin mission will take 24 hours to descend, search, resurface, share its data and recharge.
The sub will take two hours to descend 15,000 feet, the very limits of its operating ability. After 16 hours probing the ocean bed, it will resurface and then deliver its data. Analysts will get no indication of its progress until that daily download, Houston said.
Houston, a former Air Chief Marshal of Australia, cautioned against raising hopes
"Don't be over optimistic, be realistic," he said. The ocean floor that will be mapped by side-scan sonar is "new to man," and the search may be complicated by heavy silt that could be "quite layered and quite deep," he said.
The majority of passengers aboard MH370 were from China.
To meet the strong interest in China, Houston held a separate press conference Monday for Chinese media, with Mandarin translation.
Many relatives remain in Beijing at the Lido Hotel, where Malaysia Airlines has provided rooms for families of MH370 passengers. The families gather in daily meetings, sometimes with representatives from the airline and Malaysian or Chinese governments, and occasional prayer sessions.
For better coordination, the relatives recently set up a voting structure, with one voting member per passenger. The group will decide on media releases, legal and other matters.
"The new structure is working," said Ma Tong, 29, a Beijing actuary whose mother Ma Wenzhi, 57, was on the plane. "The relatives are too numerous and loosely organized, and we want to be more efficient, so we established this smaller group with 154 people," he said.
After agonizing weeks of waiting and many false leads, "we are more calm now, we don't care so much about the latest updates," Ma said.
"Even if they find the black boxes later, if no bodies of our relatives are found, most of us won't go to Australia," he said. "We doubt the plane is there, our relatives could be in another place. We don't believe any news now."
Contributing: Sunny Yang; Michael Winter
READ MORE AT: 
http://www.usatoday.com/story/news/world/2014/04/14/malaysia-ocean-search-airline/7691083/#

What's Oculus VR, and why did Facebook pay $2B for it?

Oculus makes a virtual reality headset which covers users' eyes and immerses them in a virtual environment that responds to their head movements. Facebook said its focus is on investing in the product for the future.
Oculus makes a virtual reality headset which covers users' eyes and immerses them in a virtual environment that responds to their head movements. Facebook said its focus is on investing in the product for the future.


(CNN) -- On the surface, Facebook's $2 billion purchase of Oculus VR, which develops virtual-reality technology, doesn't make a lot of sense.
Facebook is a social network. Oculus makes gear that enhances video gaming. How is this awkward marriage going to work?
Maybe it won't: Facebook moms and Millennial gamers are an uneasy mix. Then again, this may be a savvy bet by Facebook CEO Mark Zuckerberg on the long-term future of how we communicate.
Either way, there's a lot of confusion surrounding this deal. So let us break down what Oculus VR does and why Facebook wanted it so badly.
What is Oculus VR?
Based in Irvine, California, Oculus (rhymes with "octopus," sort of) is a young company founded by Palmer Luckey, who designed its core product -- the Oculus Rift headset -- as a 20-year-old engineer at the University of Southern California.
In the hopes of raising $250,000 to make a few hundred headsets for diehard enthusiasts, Luckey launched a Kickstarter project in 2012. He hit that goal in four hours and within a month had raised nearly $2.5 million.
Early prototypes of the Oculus Rift soon drew raves at tech conferences. Gaming legend John Carmack, the lead programmer of pioneering games like "Doom" and "Quake," came aboard last year as Oculus' chief technology officer. And both CNN and Timehonored the Rift in 2013 as one of the top inventions of the year.
Developer versions of the headsets began rolling out to Kickstarter backers and others last spring. A consumer version is expected sometime later this year.
How does the Oculus Rift work?
The headset, which looks like something a skier or scuba diver might wear, fits snugly over the wearer's face and is paired with headphones. A high-definition 3-D display immerses you in an interactive world -- a medieval village, a tropical jungle, a jet's cockpit -- which you navigate with the help of a game controller.
The goggles come packed with an extra-wide field of view, accelerometer, gyroscope and compass to track the position of your head and sync the visuals to the direction where you are looking. This technology has allowed Oculus to improve on the sometimes jerky visuals of other virtual-reality systems.
Those who have demoed the headset say it feels so real they have flinched involuntarilyat perceived dangers. Reviewers have been wildly enthusiastic, inspiring such breathless headlines as "Mere Words Can't Do Justice To How Awesome The New Oculus Rift Gaming Headset Is" and "I Wore the New Oculus Rift and I Never Want to Look at Real Life Again."
Why did Facebook buy the company?
This is the big question. Given the potential demand for the Oculus Rift when it hits the market, Facebook may view Oculus purely as a new stream of revenue. Some observers suggest the purchase is an attempt to inject some futuristic cool into an aging social-media company that's falling out of favor with young users.
By buying Oculus, Facebook also is betting that the next tech wave could be ruled by wearable devices -- a similar path being trod by Google, with its Glass eyewear, and Samsung, with its Galaxy Gear smartwatch.
"After games, we're going to make Oculus a platform for many other experiences," said Zuckerberg in a post announcing the purchase. "Imagine enjoying a courtside seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face -- just by putting on goggles in your home.
"This is really a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures."
The Oculus Rift, however, remains an immersive but isolating experience -- it's not clear how Facebook would integrate social functions into a Rift game, or whether users would even want that.
How might Facebook use Oculus?
Oculus believes that over the next 10 years, virtual reality will become ubiquitous and affordable. Future technology could potentially allow two Oculus wearers to interact with each other in a virtual world -- like Skype on steroids.
"You start to realize how big this could be if you can see someone else, and you can actually look at them and your brain believes they're right in front of you, not through a screen," Oculus CEO Brendan Iribe told reporters in a conference call, as reported by Fortune.
So, yes, the Oculus Rift might be a real-world step toward the "Star Trek" Holodeck, a chamber which can simulate any environment. Instead of messaging your old college pals through Facebook, why not meet them for a virtual hike through the Grand Canyon?
"You get the goosebumps," Iribe continued. "You see how big this could be, and how social it is, and the impact it could have on other industries."
Still, however, some observers remain skeptical.
"The real question is: Does Mark Zuckerberg actually believe that Facebook's aging user base is going to be enthusiastic about the notion of a virtual social experience?" wrote Eric Mack for Forbes.
"While I'm sure that Facebook would love to integrate virtual reality gaming and chats with doctors on the other side of the world into its platform," Mack added, "could part of the calculus also be to hedge against the day that the era of the social network as we know it becomes totally played out?"

Facebook's top 10 purchases